1995/1997 - Developed by Studio 3DO
Alex Werner started working on this as demo code to show off how to do tricky 2D things – in particular, the way the scrolling clouds over the scrolling landscape worked; also the way it drew only every other scan line every frame, because of interlaced TVs. A few artists, particularly David Lauck, made sample art for it of simple spaceships and stuff, and (most trickily) the repeating background and cloud art.
Then, when IMSA Racing was nearing completion, they decided to stick it in as an easter egg, and they replaced the spaceship art with car art. Also note the big bouncy balls, which all have photos of IMSA team members.
Source credits: Alex Werner
- Shooter 2D – stand-alone version (as released by Games That Weren't 3DO/M2)